Thursday, December 17, 2009

AI Cover Algorithm



Here's a demo of an AI cover system I implemented with Michael Lobato. It's a simple grid based cover system that is computed with just the row and column of the enemy and player. We feel this simple cover system would work great for a handheld game such as "Killzone" for the PSP. For an actual in depth description of the algorithm with diagrams, see the paper I wrote for it below!

AI Cover System

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