Showing posts with label Paper War. Show all posts
Showing posts with label Paper War. Show all posts

Thursday, December 17, 2009

Paper War First Playable!



Woo! We have reached First Playable, and ahead of schedule! Both my brother and I are happy with where the game is now. We have two more characters to add in (4 player support) and a lot of content and polish. I look forward to the completion of the project, as so far it has been great fun.

The project has been done in C# with the XNA framework. This is my first experience with both, and so far, I absolutely love them. Development has been quick and easy. My responsibilities on the game thus far have been: AI behaviors, All physics (movement, collision, etc), a lot of the game play code, weapon attacking behaviors, and some projectile management.

(The game may look a little choppy due to Fraps and data compression on the video. I assure you the game runs at 60 fps ;) )

Paper War Engine Proof



This is the engine proof stage of my senior project "Paper War". I'm working on a two man team with just my brother Michael. I'll post more information on this project on our next milestone.